Refactor GameplayTag documentation and implementation

- Updated references from GI_GameTagRegistry to DA_GameTagRegistry in architecture overview and implementation patterns documentation.
- Added new Blueprint specification for GI_StarterGameInstance, detailing its purpose, configuration, and integration pattern.
- Introduced DA_GameTagRegistry Blueprint specification, centralizing GameplayTag management and providing functions for tag validation and logging.
- Created documentation for the Starter GameInstance, outlining its role in the project setup and how other systems can integrate with it.
This commit is contained in:
Lefteris Notas
2026-05-20 14:31:52 +03:00
parent 3023ad3555
commit fee12b115f
17 changed files with 927 additions and 423 deletions

View File

@@ -244,7 +244,7 @@ Manages the player's ability to hide inside, behind, or under environmental obje
- **Description:** Initialises state, binds to input actions.
- **Flow:**
1. Set CurrentHideState = Exposed
2. Register with GI_GameTagRegistry if needed
2. Register with DA_GameTagRegistry if needed
3. Cache reference to CharacterMovementComponent for disabling during hide
### Custom Event: `ForceKickFromHide`