Refactor GameplayTag documentation and implementation
- Updated references from GI_GameTagRegistry to DA_GameTagRegistry in architecture overview and implementation patterns documentation. - Added new Blueprint specification for GI_StarterGameInstance, detailing its purpose, configuration, and integration pattern. - Introduced DA_GameTagRegistry Blueprint specification, centralizing GameplayTag management and providing functions for tag validation and logging. - Created documentation for the Starter GameInstance, outlining its role in the project setup and how other systems can integrate with it.
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@@ -244,7 +244,7 @@ Manages the player's ability to hide inside, behind, or under environmental obje
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- **Description:** Initialises state, binds to input actions.
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- **Flow:**
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1. Set CurrentHideState = Exposed
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2. Register with GI_GameTagRegistry if needed
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2. Register with DA_GameTagRegistry if needed
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3. Cache reference to CharacterMovementComponent for disabling during hide
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### Custom Event: `ForceKickFromHide`
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