Refactor GameplayTag documentation and implementation
- Updated references from GI_GameTagRegistry to DA_GameTagRegistry in architecture overview and implementation patterns documentation. - Added new Blueprint specification for GI_StarterGameInstance, detailing its purpose, configuration, and integration pattern. - Introduced DA_GameTagRegistry Blueprint specification, centralizing GameplayTag management and providing functions for tag validation and logging. - Created documentation for the Starter GameInstance, outlining its role in the project setup and how other systems can integrate with it.
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@@ -243,7 +243,7 @@
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**Key Rules:**
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- Framework tags use `Framework.` prefix; project tags use `Game.` prefix
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- All tags documented in `GI_GameTagRegistry`
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- All tags documented in `DA_GameTagRegistry`
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- Never use `FName` or `FString` for state — always GameplayTags
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---
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