# WBP_InteractionPromptDisplay — Asset Implementation > **UE5 Asset:** `/Game/Framework/UI/WBP_InteractionPromptDisplay` > **Parent Class:** `UserWidget` --- ## Create This Widget 1. Content Browser → `Content/Framework/UI/` 2. Right-click → **User Interface → Widget Blueprint** 3. Name: `WBP_InteractionPromptDisplay` --- ## Designer Canvas ``` Canvas Panel └─ Border (background, semi-transparent black) └─ Horizontal Box ├─ Image (key icon, e.g. "E" key) └─ Vertical Box ├─ TextBlock "PromptText" (e.g. "Pick Up") └─ TextBlock "SubText" (e.g. "MedKit") ``` --- ## What to Wire ### Function: ShowPrompt ``` Inputs: PromptText(Text), SubText(Text), KeyIcon(Texture2D), bShowHoldProgress(Boolean) ├─ Set PromptText = PromptText ├─ Set SubText = SubText ├─ Set KeyIcon = KeyIcon ├─ Branch: bShowHoldProgress? │ True → Show HoldProgressBar ├─ Set Visibility = Visible └─ Play Animation (FadeIn) ``` ### Function: HidePrompt ``` ├─ Set Visibility = Hidden └─ Stop All Animations ``` ### Function: UpdateHoldProgress ``` Input: Progress(0.0-1.0) └─ HoldProgressBar → Set Percent(Progress) ``` --- ## Events to Handle | Event | Action | |-------|--------| | `BPC_InteractionDetector.OnFocusBegin` | ShowPrompt with object data | | `BPC_InteractionDetector.OnFocusEnd` | HidePrompt | | `BPC_InteractionDetector.OnHoldProgress` | UpdateHoldProgress | --- ## Test It - [ ] Look at an interactable object → prompt appears - [ ] Hold interact key → progress bar fills - [ ] Look away → prompt disappears