#include "Weapons/BPC_HitReactionSystem.h" UBPC_HitReactionSystem::UBPC_HitReactionSystem() { PrimaryComponentTick.bCanEverTick = false; } void UBPC_HitReactionSystem::PlayHitReaction(float DamageAmount, FVector HitDirection, AActor* DamageCauser) { // Stub — Blueprint child provides animation selection logic. }