// // Copyright Ngonart OU. All Rights Reserved. using UnrealBuildTool; using System.Collections.Generic; public class PG_FrameworkEditorTarget : TargetRules { public PG_FrameworkEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V6; ExtraModuleNames.AddRange( new string[] { "PG_Framework" } ); } }