// Copyright Epic Games, Inc. All Rights Reserved. // UE5 Modular Game Framework — Build Configuration // Version 1.0 | 2026-05-20 using UnrealBuildTool; public class Framework : ModuleRules { public Framework(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "GameplayTags", "EnhancedInput", "InputCore", "UMG", "Slate", "SlateCore", "AIModule", "NavigationSystem", "MotionWarping", "PhysicsCore", "DeveloperSettings", "MetasoundEngine", }); PrivateDependencyModuleNames.AddRange(new string[] { "GameplayTasks", }); // Uncomment if you need these optional modules: // DynamicallyLoadedModuleNames.Add("OnlineSubsystem"); // DynamicallyLoadedModuleNames.Add("OnlineSubsystemSteam"); } }