Files

24 lines
703 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "GameplayTagContainer.h"
#include "BPC_MovementStateSystem.generated.h"
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnMovementModeChanged, FGameplayTag, NewMode, FGameplayTag, OldMode);
UCLASS(Blueprintable, ClassGroup=(Framework), meta=(BlueprintSpawnableComponent))
class PG_FRAMEWORK_API UBPC_MovementStateSystem : public UActorComponent
{
GENERATED_BODY()
public:
UBPC_MovementStateSystem();
UPROPERTY(BlueprintReadOnly, Category = "Framework|Movement")
FGameplayTag CurrentMovementMode;
UPROPERTY(BlueprintAssignable, Category = "Framework|Events")
FOnMovementModeChanged OnMovementModeChanged;
};