Files

26 lines
733 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "BPC_StaminaSystem.generated.h"
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnExhaustionStateChanged, bool, bExhausted);
UCLASS(Blueprintable, ClassGroup=(Framework), meta=(BlueprintSpawnableComponent))
class PG_FRAMEWORK_API UBPC_StaminaSystem : public UActorComponent
{
GENERATED_BODY()
public:
UBPC_StaminaSystem();
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Framework|Stamina")
float MaxStamina = 100.0f;
UPROPERTY(BlueprintReadOnly, Category = "Framework|Stamina")
float CurrentStamina = 100.0f;
UPROPERTY(BlueprintAssignable, Category = "Framework|Events")
FOnExhaustionStateChanged OnExhaustionStateChanged;
};