Files

33 lines
894 B
C++

#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "BPC_StressSystem.generated.h"
UENUM(BlueprintType)
enum class EStressTier : uint8
{
Calm UMETA(DisplayName = "Calm"),
Tense UMETA(DisplayName = "Tense"),
Distressed UMETA(DisplayName = "Distressed"),
Panic UMETA(DisplayName = "Panic"),
Catatonic UMETA(DisplayName = "Catatonic"),
};
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnStressTierChanged, EStressTier, NewTier);
UCLASS(Blueprintable, ClassGroup=(Framework), meta=(BlueprintSpawnableComponent))
class PG_FRAMEWORK_API UBPC_StressSystem : public UActorComponent
{
GENERATED_BODY()
public:
UBPC_StressSystem();
UPROPERTY(BlueprintReadOnly, Category = "Framework|Stress")
EStressTier StressTier = EStressTier::Calm;
UPROPERTY(BlueprintAssignable, Category = "Framework|Events")
FOnStressTierChanged OnStressTierChanged;
};