27 lines
751 B
C++
27 lines
751 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "BPC_ShieldDefenseSystem.generated.h"
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UCLASS(Blueprintable, ClassGroup=(Framework), meta=(BlueprintSpawnableComponent))
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class FRAMEWORK_API UBPC_ShieldDefenseSystem : public UActorComponent
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{
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GENERATED_BODY()
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public:
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UBPC_ShieldDefenseSystem();
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Framework|Shield")
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float ShieldHealth = 100.0f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Framework|Shield")
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float MaxShieldHealth = 100.0f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Framework|Shield")
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float BlockAngle = 90.0f;
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UPROPERTY(BlueprintReadOnly, Category = "Framework|Shield")
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bool bShieldBroken = false;
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};
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