25 lines
747 B
C++
25 lines
747 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "GameplayTagContainer.h"
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#include "BPC_HitReactionSystem.generated.h"
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UCLASS(Blueprintable, ClassGroup=(Framework), meta=(BlueprintSpawnableComponent))
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class PG_FRAMEWORK_API UBPC_HitReactionSystem : public UActorComponent
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{
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GENERATED_BODY()
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public:
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UBPC_HitReactionSystem();
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UFUNCTION(BlueprintCallable, Category = "Framework|Combat")
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void PlayHitReaction(float DamageAmount, FVector HitDirection, AActor* DamageCauser);
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Framework|HitReaction")
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float FlinchThreshold = 5.0f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Framework|HitReaction")
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float RagdollThreshold = 50.0f;
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};
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