12 lines
320 B
C++
12 lines
320 B
C++
#include "Weapons/BPC_HitReactionSystem.h"
|
|
|
|
UBPC_HitReactionSystem::UBPC_HitReactionSystem()
|
|
{
|
|
PrimaryComponentTick.bCanEverTick = false;
|
|
}
|
|
|
|
void UBPC_HitReactionSystem::PlayHitReaction(float DamageAmount, FVector HitDirection, AActor* DamageCauser)
|
|
{
|
|
// Stub — Blueprint child provides animation selection logic.
|
|
}
|