Files
UE5-Modular-Game-Framework/Source/Framework/Private/Weapons/BPC_HitReactionSystem.cpp

12 lines
320 B
C++

#include "Weapons/BPC_HitReactionSystem.h"
UBPC_HitReactionSystem::UBPC_HitReactionSystem()
{
PrimaryComponentTick.bCanEverTick = false;
}
void UBPC_HitReactionSystem::PlayHitReaction(float DamageAmount, FVector HitDirection, AActor* DamageCauser)
{
// Stub — Blueprint child provides animation selection logic.
}