14 lines
279 B
C++
14 lines
279 B
C++
#include "Inventory/DA_EquipmentConfig.h"
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float UDA_EquipmentConfig::GetResistance(FGameplayTag DamageType) const
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{
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for (const FDamageTypeResistance& Entry : DamageTypeResistances)
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{
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if (Entry.DamageType == DamageType)
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{
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return Entry.Resistance;
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}
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}
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return 0.0f;
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}
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