refactor: Remove Framework module build and implementation files
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@@ -1,41 +0,0 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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// UE5 Modular Game Framework — Build Configuration
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// Version 1.0 | 2026-05-20
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using UnrealBuildTool;
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public class Framework : ModuleRules
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{
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public Framework(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"GameplayTags",
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"EnhancedInput",
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"InputCore",
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"UMG",
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"Slate",
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"SlateCore",
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"AIModule",
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"NavigationSystem",
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"MotionWarping",
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"PhysicsCore",
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"DeveloperSettings",
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"MetasoundEngine",
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});
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"GameplayTasks",
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});
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// Uncomment if you need these optional modules:
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// DynamicallyLoadedModuleNames.Add("OnlineSubsystem");
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// DynamicallyLoadedModuleNames.Add("OnlineSubsystemSteam");
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}
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}
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@@ -1,3 +0,0 @@
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#include "Modules/ModuleManager.h"
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IMPLEMENT_MODULE(FDefaultModuleImpl, Framework);
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