refactor: Remove Framework module build and implementation files

This commit is contained in:
Lefteris Notas
2026-05-21 14:50:21 +03:00
parent f986343325
commit 4ae2137179
2 changed files with 0 additions and 44 deletions

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@@ -1,41 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
// UE5 Modular Game Framework — Build Configuration
// Version 1.0 | 2026-05-20
using UnrealBuildTool;
public class Framework : ModuleRules
{
public Framework(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"GameplayTags",
"EnhancedInput",
"InputCore",
"UMG",
"Slate",
"SlateCore",
"AIModule",
"NavigationSystem",
"MotionWarping",
"PhysicsCore",
"DeveloperSettings",
"MetasoundEngine",
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"GameplayTasks",
});
// Uncomment if you need these optional modules:
// DynamicallyLoadedModuleNames.Add("OnlineSubsystem");
// DynamicallyLoadedModuleNames.Add("OnlineSubsystemSteam");
}
}

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@@ -1,3 +0,0 @@
#include "Modules/ModuleManager.h"
IMPLEMENT_MODULE(FDefaultModuleImpl, Framework);