refactor: rename ASS_PlanarCaptureManager to USS_PlanarCaptureManager for consistency
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@@ -20,7 +20,7 @@ class USceneCaptureComponent2D;
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class UTextureRenderTarget2D;
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class UMaterialInstanceDynamic;
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class UMaterialParameterCollection;
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class ASS_PlanarCaptureManager;
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class USS_PlanarCaptureManager;
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class ABP_PlanarCaptureActor;
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// ============================================================================
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@@ -232,7 +232,7 @@ protected:
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/** Cached reference to the manager subsystem. */
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UPROPERTY()
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TObjectPtr<ASS_PlanarCaptureManager> CachedManager;
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TObjectPtr<USS_PlanarCaptureManager> CachedManager;
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/** Cached reference to the owning actor. */
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UPROPERTY()
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@@ -38,12 +38,12 @@ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnGlobalQualityCapChanged, EPlanarC
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* On clients, it drives actual capture rendering.
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*/
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UCLASS()
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class PG_FRAMEWORK_API ASS_PlanarCaptureManager : public UWorldSubsystem
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class PG_FRAMEWORK_API USS_PlanarCaptureManager : public UWorldSubsystem
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{
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GENERATED_BODY()
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public:
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ASS_PlanarCaptureManager();
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USS_PlanarCaptureManager();
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// ========================================================================
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// Lifecycle
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