refactor: Simplify GetTagDisplayName by removing unnecessary checks and directly returning tag name

This commit is contained in:
Lefteris Notas
2026-05-21 13:43:08 +03:00
parent 108173b87b
commit d982a6367d

View File

@@ -39,17 +39,9 @@ FText UDA_GameTagRegistry::GetTagDisplayName(const FGameplayTag& Tag) const
return FText::FromString(TEXT("Invalid Tag")); return FText::FromString(TEXT("Invalid Tag"));
} }
UGameplayTagsManager& TagManager = UGameplayTagsManager::Get();
FText DisplayName = TagManager.GetTagDisplayNameText(Tag);
if (DisplayName.IsEmpty())
{
return FText::FromName(Tag.GetTagName()); return FText::FromName(Tag.GetTagName());
} }
return DisplayName;
}
bool UDA_GameTagRegistry::ValidateTag(const FGameplayTag& Tag) const bool UDA_GameTagRegistry::ValidateTag(const FGameplayTag& Tag) const
{ {
if (Tag.IsValid()) if (Tag.IsValid())