refactor: Simplify GetTagDisplayName by removing unnecessary checks and directly returning tag name
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@@ -39,15 +39,7 @@ FText UDA_GameTagRegistry::GetTagDisplayName(const FGameplayTag& Tag) const
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return FText::FromString(TEXT("Invalid Tag"));
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}
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UGameplayTagsManager& TagManager = UGameplayTagsManager::Get();
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FText DisplayName = TagManager.GetTagDisplayNameText(Tag);
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if (DisplayName.IsEmpty())
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{
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return FText::FromName(Tag.GetTagName());
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}
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return DisplayName;
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}
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bool UDA_GameTagRegistry::ValidateTag(const FGameplayTag& Tag) const
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