3 Commits

Author SHA1 Message Date
Lefteris Notas
fee12b115f Refactor GameplayTag documentation and implementation
- Updated references from GI_GameTagRegistry to DA_GameTagRegistry in architecture overview and implementation patterns documentation.
- Added new Blueprint specification for GI_StarterGameInstance, detailing its purpose, configuration, and integration pattern.
- Introduced DA_GameTagRegistry Blueprint specification, centralizing GameplayTag management and providing functions for tag validation and logging.
- Created documentation for the Starter GameInstance, outlining its role in the project setup and how other systems can integrate with it.
2026-05-20 14:31:52 +03:00
Lefteris Notas
209f24a0f8 Refactor Gameplay Tags: Split DT_ProjectTags.csv into 11 per-category Data Tables
- Removed DT_ProjectTags.csv and migrated tags into separate Data Tables:
  - DT_Tags_Player.csv (35 tags)
  - DT_Tags_Interaction.csv (37 tags)
  - DT_Tags_Item.csv (28 tags)
  - DT_Tags_Narrative.csv (55 tags)
  - DT_Tags_AI.csv (24 tags)
  - DT_Tags_Save.csv (25 tags)
  - DT_Tags_Environment.csv (35 tags)
  - DT_Tags_Combat.csv (28 tags)
  - DT_Tags_State.csv (43 tags)
  - DT_Tags_Audio.csv (29 tags)
  - DT_Tags_Achievement.csv (22 tags)

- Updated INDEX.md to reflect new structure and deprecated DT_ProjectTags.csv.
- Enhanced documentation in 01-core-foundation.md regarding tag-driven architecture.
2026-05-19 19:20:40 +03:00
Lefteris Notas
bc8ab7c48f feat: Add Blueprint Limitations & Workarounds documentation and update GameTagRegistry spec 2026-05-19 18:09:10 +03:00