3 Commits

Author SHA1 Message Date
Lefteris Notas
eeb1bf82c9 feat: Enhance interaction and inventory systems with new components and functionality
- Added BPC_UsableWorldObjectSystem for handling various interactable world objects with detailed manual implementation guide.
- Introduced BPC_ActiveItemSystem to manage quick slots and active item usage, including cycling and selection logic.
- Implemented BPC_DocumentArchiveSystem for managing collectible documents with read tracking and categorization.
- Developed BPC_JournalSystem for narrative entries with auto-adding features based on gameplay events.
- Created BPC_KeyItemSystem for key management with consumable and persistent key support.
- Enhanced BPC_FirearmSystem for ranged weapon mechanics, including hitscan and projectile firing.
- Updated BPC_MeleeSystem for melee combat with combo and blocking mechanics.
- Established BPC_ReloadSystem for managing weapon reloading processes, including partial reloads and state management.
2026-05-19 18:37:42 +03:00
Lefteris Notas
8bc731e5ae feat: Add multiplayer networking architecture and documentation updates
- Updated Master Blueprint Index to include Multiplayer Networking support.
- Added detailed Multiplayer Networking sections across all developer documentation (01-11).
- Introduced authority maps, key patterns, and RPC guidelines for each system.
- Established a comprehensive multiplayer networking architecture document outlining core principles, replication strategies, and anti-cheat considerations.
- Enhanced UI documentation to clarify local-only behavior and binding to replicated dispatchers.
- Implemented client prediction strategies and RPC naming conventions for consistency across the framework.
2026-05-19 17:15:57 +03:00
Lefteris Notas
411edea8ce add blueprints 2026-05-19 13:22:27 +03:00