11 Commits

Author SHA1 Message Date
Lefteris Notas
15d6e88780 feat: Implement BPC_PlatformServiceAbstraction for unified platform detection and SDK routing
- Added BPC_PlatformServiceAbstraction to centralize platform detection and SDK routing for achievements, cloud saves, and overlays.
- Updated dependencies across various systems to utilize the new platform service for consistent platform handling.
- Deprecated old platform enums in favor of a unified EPlatformFamily enum.
- Enhanced documentation for affected systems to reflect changes in platform handling and dependencies.
2026-05-22 18:22:42 +03:00
Lefteris Notas
dc9c1a6b98 Add DA_RenderPipelineProfile and Platform Render Profiles documentation
- Introduced DA_RenderPipelineProfile data asset to define rendering pipeline configurations for various platforms and quality tiers.
- Documented enums, structs, variables, and default preset tables for render settings.
- Created a comprehensive developer guide for setting up platform-specific render profiles, including file structure, profile creation, and integration with upscalers.
- Included validation rules, console variable references, and testing matrices for ensuring compliance with platform requirements.
2026-05-22 18:10:24 +03:00
Lefteris Notas
14441c000c Add haptics example documentation for Project Void controller feedback
- Introduced comprehensive guide for setting up controller haptics and force feedback.
- Detailed directory structure for haptic profiles and creation steps for DA_HapticProfile instances.
- Included platform-specific configurations for Xbox and PS5 DualSense adaptive triggers.
- Outlined wiring of BPC_HapticsController to various gameplay systems and events.
- Provided accessibility integration options and testing checklist for haptic functionality.
2026-05-22 17:16:34 +03:00
Lefteris Notas
5c08c929b5 refactor: rename ASS_PlanarCaptureManager to USS_PlanarCaptureManager for consistency; update documentation across multiple files 2026-05-22 16:23:20 +03:00
Lefteris Notas
0a2d08b2ad Add Planar Capture System implementation checklist and developer reference
- Created a comprehensive implementation checklist for the Planar Capture System (Systems 136-147) detailing tasks across multiple phases including C++ core, material foundation, Blueprint actors, data assets, integration, and performance testing.
- Added a developer reference document outlining the architecture, data flow, state machine, budget enforcement, render target pooling, horror features, integration points, multiplayer networking, performance characteristics, debugging methods, and build order for the capture systems.
- Introduced examples of capture surface usage in the Project Void horror game, including specific implementations for mirrors, monitors, portals, and fake windows, along with a checklist for integration tasks.
2026-05-22 15:36:08 +03:00
Lefteris Notas
c515920eea refactor: remove clean slate refactor checklist and update documentation structure 2026-05-21 21:32:30 +03:00
Lefteris Notas
44aca98885 docs: Update item pickup setup instructions and add game examples for Blueprint walkthroughs 2026-05-21 20:45:44 +03:00
Lefteris Notas
8bb162eda2 Add Project Prototype Guide for PG_Framework Testing Setup
- Introduced a comprehensive guide for creating a minimal playable prototype in UE5.
- Detailed steps for project creation, C++ module integration, gameplay tags setup, and player pawn assembly.
- Included instructions for input system setup, state management wiring, and test level setup.
- Provided a verification checklist and troubleshooting section to assist developers.
- Documented next steps for expanding the prototype with additional systems.
2026-05-21 18:03:15 +03:00
Lefteris Notas
6132571f8d fix: Update C++ path references to PG_Framework in documentation 2026-05-21 17:13:27 +03:00
Lefteris Notas
4a7c871f29 Update Developer Reference and add C++ Integration Guide
- Updated version in INDEX.md from 1.3 to 1.4, reflecting new files and C++ systems migrated.
- Added cpp-integration-guide.md detailing setup and usage for 12 C++ classes.
- Introduced cpp-blueprint-status.md to track the status of all 135 systems, including C++ and Blueprint specifications.
2026-05-20 15:16:32 +03:00
08fe41d296 add checklists 2026-05-19 10:18:28 +00:00