3 Commits

Author SHA1 Message Date
Lefteris Notas
ccd1872e59 Update documentation for player, inventory, and weapon systems
- Added C++ status updates for player systems (02-player-systems.md) indicating the implementation status of systems 08-11 and their relation to BPC_StateManager.
- Enhanced inventory systems documentation (04-inventory-systems.md) with C++ status for BPC_InventorySystem and DA_ItemData, clarifying their implementation details.
- Updated weapons systems documentation (08-weapons-systems.md) to reflect the C++ implementation status of BPC_DamageReceptionSystem and stubs for hit reaction and shield defense systems.
2026-05-21 18:41:43 +03:00
Lefteris Notas
8bc731e5ae feat: Add multiplayer networking architecture and documentation updates
- Updated Master Blueprint Index to include Multiplayer Networking support.
- Added detailed Multiplayer Networking sections across all developer documentation (01-11).
- Introduced authority maps, key patterns, and RPC guidelines for each system.
- Established a comprehensive multiplayer networking architecture document outlining core principles, replication strategies, and anti-cheat considerations.
- Enhanced UI documentation to clarify local-only behavior and binding to replicated dispatchers.
- Implemented client prediction strategies and RPC naming conventions for consistency across the framework.
2026-05-19 17:15:57 +03:00
Lefteris Notas
b2b6e1e7c7 Add developer documentation for systems 11-16, including architecture overview and implementation patterns
- Created detailed documentation for systems 102-135 covering achievements, settings, polish, data assets, input management, and state management.
- Added INDEX.md for easy navigation of developer reference materials.
- Introduced architecture-overview.md to provide a high-level understanding of the framework's structure and communication methods.
- Compiled implementation-patterns.md to outline common UE5 Blueprint patterns for consistent development practices.
2026-05-19 14:13:51 +03:00