Commit Graph

4 Commits

Author SHA1 Message Date
Lefteris Notas
108173b87b refactor: Simplify tag display name retrieval and enhance null checks in utility functions 2026-05-21 13:36:53 +03:00
Lefteris Notas
d100a097f5 refactor: Update log category names for consistency across game framework components 2026-05-21 13:30:59 +03:00
Lefteris Notas
9ee0a65630 feat: Implement core gameplay systems and data assets for health, stamina, stress, movement, hit reactions, and shield defense 2026-05-21 13:16:43 +03:00
Lefteris Notas
f6c4f44827 feat: Add Enhanced Input Manager for context management and key rebinding
- Implemented USS_EnhancedInputManager to manage input contexts with priority.
- Added methods for pushing, popping, and querying input contexts.
- Integrated input mode switching and key rebinding functionality.

feat: Introduce Inventory System Component for item management

- Created UBPC_InventorySystem to handle inventory operations such as adding, removing, and sorting items.
- Implemented weight management and slot organization features.
- Added event dispatchers for inventory changes.

feat: Develop Item Data Asset for item definitions

- Established UDA_ItemData as a base class for all items, encapsulating properties like type, weight, and stack limits.
- Included conditional sub-data structures for equipment, consumables, and inspect data.

feat: Create State Manager Component for player state management

- Developed UBPC_StateManager to manage player action states and overlays.
- Implemented gating logic for action requests and vital sign tracking.

feat: Implement Save Manager for game state persistence

- Introduced USS_SaveManager for handling save/load operations and slot management.
- Utilized FArchive for efficient binary serialization.

feat: Implement Damage Reception System for combat mechanics

- Created UBPC_DamageReceptionSystem to process incoming damage and apply resistance calculations.
- Added event dispatchers for damage reception and hit reactions.
2026-05-20 15:04:17 +03:00