Commit Graph

7 Commits

Author SHA1 Message Date
Lefteris Notas
8bb162eda2 Add Project Prototype Guide for PG_Framework Testing Setup
- Introduced a comprehensive guide for creating a minimal playable prototype in UE5.
- Detailed steps for project creation, C++ module integration, gameplay tags setup, and player pawn assembly.
- Included instructions for input system setup, state management wiring, and test level setup.
- Provided a verification checklist and troubleshooting section to assist developers.
- Documented next steps for expanding the prototype with additional systems.
2026-05-21 18:03:15 +03:00
Lefteris Notas
0b1128d209 Refactor code structure for improved readability and maintainability 2026-05-20 22:52:32 +03:00
Lefteris Notas
fee12b115f Refactor GameplayTag documentation and implementation
- Updated references from GI_GameTagRegistry to DA_GameTagRegistry in architecture overview and implementation patterns documentation.
- Added new Blueprint specification for GI_StarterGameInstance, detailing its purpose, configuration, and integration pattern.
- Introduced DA_GameTagRegistry Blueprint specification, centralizing GameplayTag management and providing functions for tag validation and logging.
- Created documentation for the Starter GameInstance, outlining its role in the project setup and how other systems can integrate with it.
2026-05-20 14:31:52 +03:00
Lefteris Notas
209f24a0f8 Refactor Gameplay Tags: Split DT_ProjectTags.csv into 11 per-category Data Tables
- Removed DT_ProjectTags.csv and migrated tags into separate Data Tables:
  - DT_Tags_Player.csv (35 tags)
  - DT_Tags_Interaction.csv (37 tags)
  - DT_Tags_Item.csv (28 tags)
  - DT_Tags_Narrative.csv (55 tags)
  - DT_Tags_AI.csv (24 tags)
  - DT_Tags_Save.csv (25 tags)
  - DT_Tags_Environment.csv (35 tags)
  - DT_Tags_Combat.csv (28 tags)
  - DT_Tags_State.csv (43 tags)
  - DT_Tags_Audio.csv (29 tags)
  - DT_Tags_Achievement.csv (22 tags)

- Updated INDEX.md to reflect new structure and deprecated DT_ProjectTags.csv.
- Enhanced documentation in 01-core-foundation.md regarding tag-driven architecture.
2026-05-19 19:20:40 +03:00
Lefteris Notas
8bc731e5ae feat: Add multiplayer networking architecture and documentation updates
- Updated Master Blueprint Index to include Multiplayer Networking support.
- Added detailed Multiplayer Networking sections across all developer documentation (01-11).
- Introduced authority maps, key patterns, and RPC guidelines for each system.
- Established a comprehensive multiplayer networking architecture document outlining core principles, replication strategies, and anti-cheat considerations.
- Enhanced UI documentation to clarify local-only behavior and binding to replicated dispatchers.
- Implemented client prediction strategies and RPC naming conventions for consistency across the framework.
2026-05-19 17:15:57 +03:00
Lefteris Notas
b2b6e1e7c7 Add developer documentation for systems 11-16, including architecture overview and implementation patterns
- Created detailed documentation for systems 102-135 covering achievements, settings, polish, data assets, input management, and state management.
- Added INDEX.md for easy navigation of developer reference materials.
- Introduced architecture-overview.md to provide a high-level understanding of the framework's structure and communication methods.
- Compiled implementation-patterns.md to outline common UE5 Blueprint patterns for consistent development practices.
2026-05-19 14:13:51 +03:00
Lefteris Notas
411edea8ce add blueprints 2026-05-19 13:22:27 +03:00