Commit Graph

11 Commits

Author SHA1 Message Date
Lefteris Notas
0b1128d209 Refactor code structure for improved readability and maintainability 2026-05-20 22:52:32 +03:00
Lefteris Notas
3ca87a7893 Add asset creation sheets for various systems and UI components
- Created Save/Load & Death Loop asset sheet detailing checkpoint, death handling, and respawn systems.
- Added UI widget creation sheets for pause menu, settings menu, inventory, journal viewer, objective display, notification toast, screen effect controller, accessibility UI, diegetic HUD frame, menu flow controller, and credits screen.
- Implemented HUD controller and interaction prompt display assets with detailed wiring instructions.
- Established narrative systems asset sheet including components for narrative state, objectives, dialogue playback, and branching consequences.
- Developed weapons, AI, and adaptive systems asset creation sheet outlining weapon base, enemy AI components, and adaptive gameplay mechanics.
- Compiled meta, settings, and polish asset creation sheet covering progress tracking, achievement systems, accessibility settings, and various polish components.
- Defined input actions and mapping contexts for enhanced input system, including gameplay actions and context priorities.
- Created state management assets including enums, structs, data asset, and state manager component for action gating and state transitions.
2026-05-20 15:34:06 +03:00
Lefteris Notas
fee12b115f Refactor GameplayTag documentation and implementation
- Updated references from GI_GameTagRegistry to DA_GameTagRegistry in architecture overview and implementation patterns documentation.
- Added new Blueprint specification for GI_StarterGameInstance, detailing its purpose, configuration, and integration pattern.
- Introduced DA_GameTagRegistry Blueprint specification, centralizing GameplayTag management and providing functions for tag validation and logging.
- Created documentation for the Starter GameInstance, outlining its role in the project setup and how other systems can integrate with it.
2026-05-20 14:31:52 +03:00
Lefteris Notas
3023ad3555 fix: Correct function output type in GI_GameTagRegistry documentation 2026-05-20 14:01:43 +03:00
Lefteris Notas
209f24a0f8 Refactor Gameplay Tags: Split DT_ProjectTags.csv into 11 per-category Data Tables
- Removed DT_ProjectTags.csv and migrated tags into separate Data Tables:
  - DT_Tags_Player.csv (35 tags)
  - DT_Tags_Interaction.csv (37 tags)
  - DT_Tags_Item.csv (28 tags)
  - DT_Tags_Narrative.csv (55 tags)
  - DT_Tags_AI.csv (24 tags)
  - DT_Tags_Save.csv (25 tags)
  - DT_Tags_Environment.csv (35 tags)
  - DT_Tags_Combat.csv (28 tags)
  - DT_Tags_State.csv (43 tags)
  - DT_Tags_Audio.csv (29 tags)
  - DT_Tags_Achievement.csv (22 tags)

- Updated INDEX.md to reflect new structure and deprecated DT_ProjectTags.csv.
- Enhanced documentation in 01-core-foundation.md regarding tag-driven architecture.
2026-05-19 19:20:40 +03:00
Lefteris Notas
bec6cb715e Enhance narrative systems with detailed implementation guides and data-driven structures
- Updated BPC_NarrativeStateSystem with a comprehensive manual implementation guide, including class setup, variable initialization, and function breakdowns.
- Expanded BPC_ObjectiveSystem documentation to include a manual implementation guide and detailed function descriptions.
- Added a manual implementation guide for BPC_DialoguePlaybackSystem, outlining class setup and function nodes.
- Introduced a manual implementation guide for BPC_DialogueChoiceSystem, detailing choice presentation and selection processes.
- Enhanced BPC_BranchingConsequenceSystem documentation with a manual implementation guide for consequence evaluation.
- Updated BPC_TrialScenarioSystem with a manual implementation guide for scenario management.
- Expanded BPC_LoreUnlockSystem documentation to include a manual implementation guide for lore entry management.
- Added a manual implementation guide for BP_NarrativeTriggerVolume, detailing trigger volume setup and action execution.
- Enhanced BPC_EndingAccumulator documentation with a manual implementation guide for ending evaluation.
- Updated BPC_HitReactionSystem with a manual implementation guide for hit reaction management.
- Added a manual implementation guide for BPC_RecoilSystem, detailing recoil application and recovery processes.
- Introduced DT_ProjectTags.csv to define gameplay tags for various systems, enhancing data-driven design capabilities.
2026-05-19 18:48:37 +03:00
Lefteris Notas
f272257cb3 fix: Update data asset documentation for clarity and consistency in type definitions 2026-05-19 18:14:11 +03:00
Lefteris Notas
bc8ab7c48f feat: Add Blueprint Limitations & Workarounds documentation and update GameTagRegistry spec 2026-05-19 18:09:10 +03:00
Lefteris Notas
fef25a3363 Enhance documentation with Manual Implementation Guides and Build Checklists
- Updated `CONTEXT.md` to reference the new Manual Implementation Guide and Build Checklist in blueprint spec files.
- Added a detailed Manual Implementation Guide to `01_GI_GameTagRegistry.md`, including class setup, variable initialization, function implementations, and a build checklist.
- Introduced a Manual Implementation Guide section in `22_BPC_PhysicsDragSystem.md` with step-by-step instructions for setup and function logic.
- Expanded `28_BPC_ConsumableSystem.md` with a comprehensive Manual Implementation Guide detailing class setup, variable initialization, function implementations, and networking.
- Enhanced `69_BP_WeaponBase.md` with a Manual Implementation Guide covering class setup, variable defaults, function implementations, and networking.
- Added a Manual Implementation Guide to `84_AI_BaseAgentController.md`, outlining class setup, variable initialization, function implementations, and networking.
- Updated `TEMPLATE.md` to version 2.0, incorporating the Manual Implementation Guide and Build Checklist for human implementers.
- Revised `INDEX.md` to reflect the new purpose and content of blueprint specifications, emphasizing the inclusion of the Manual Implementation Guide.
2026-05-19 17:51:03 +03:00
Lefteris Notas
8bc731e5ae feat: Add multiplayer networking architecture and documentation updates
- Updated Master Blueprint Index to include Multiplayer Networking support.
- Added detailed Multiplayer Networking sections across all developer documentation (01-11).
- Introduced authority maps, key patterns, and RPC guidelines for each system.
- Established a comprehensive multiplayer networking architecture document outlining core principles, replication strategies, and anti-cheat considerations.
- Enhanced UI documentation to clarify local-only behavior and binding to replicated dispatchers.
- Implemented client prediction strategies and RPC naming conventions for consistency across the framework.
2026-05-19 17:15:57 +03:00
Lefteris Notas
411edea8ce add blueprints 2026-05-19 13:22:27 +03:00