- Updated references from GI_GameTagRegistry to DA_GameTagRegistry in architecture overview and implementation patterns documentation.
- Added new Blueprint specification for GI_StarterGameInstance, detailing its purpose, configuration, and integration pattern.
- Introduced DA_GameTagRegistry Blueprint specification, centralizing GameplayTag management and providing functions for tag validation and logging.
- Created documentation for the Starter GameInstance, outlining its role in the project setup and how other systems can integrate with it.
- Updated `CONTEXT.md` to reference the new Manual Implementation Guide and Build Checklist in blueprint spec files.
- Added a detailed Manual Implementation Guide to `01_GI_GameTagRegistry.md`, including class setup, variable initialization, function implementations, and a build checklist.
- Introduced a Manual Implementation Guide section in `22_BPC_PhysicsDragSystem.md` with step-by-step instructions for setup and function logic.
- Expanded `28_BPC_ConsumableSystem.md` with a comprehensive Manual Implementation Guide detailing class setup, variable initialization, function implementations, and networking.
- Enhanced `69_BP_WeaponBase.md` with a Manual Implementation Guide covering class setup, variable defaults, function implementations, and networking.
- Added a Manual Implementation Guide to `84_AI_BaseAgentController.md`, outlining class setup, variable initialization, function implementations, and networking.
- Updated `TEMPLATE.md` to version 2.0, incorporating the Manual Implementation Guide and Build Checklist for human implementers.
- Revised `INDEX.md` to reflect the new purpose and content of blueprint specifications, emphasizing the inclusion of the Manual Implementation Guide.
- Updated Master Blueprint Index to include Multiplayer Networking support.
- Added detailed Multiplayer Networking sections across all developer documentation (01-11).
- Introduced authority maps, key patterns, and RPC guidelines for each system.
- Established a comprehensive multiplayer networking architecture document outlining core principles, replication strategies, and anti-cheat considerations.
- Enhanced UI documentation to clarify local-only behavior and binding to replicated dispatchers.
- Implemented client prediction strategies and RPC naming conventions for consistency across the framework.
- Created detailed documentation for systems 102-135 covering achievements, settings, polish, data assets, input management, and state management.
- Added INDEX.md for easy navigation of developer reference materials.
- Introduced architecture-overview.md to provide a high-level understanding of the framework's structure and communication methods.
- Compiled implementation-patterns.md to outline common UE5 Blueprint patterns for consistent development practices.