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UE5-Modular-Game-Framework/docs/blueprints/06-ui/57_WBP_SettingsMenu.md
Lefteris Notas 411edea8ce add blueprints
2026-05-19 13:22:27 +03:00

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WBP_SettingsMenu — Widget (Settings Menu)

Parent: UUserWidget Used by: SS_UIManager.PushMenu("SettingsMenu") Depends On: SS_UIManager, SS_SettingsSystem


Purpose

Full settings screen with sections: Audio, Video/Graphics, Gameplay, Controls, Accessibility.

Enums (local or global)

E_SettingsTab
{
    Audio,
    Video,
    Gameplay,
    Controls,
    Accessibility
}

Variables

Name Type Description
ActiveTab E_SettingsTab Currently visible tab
TabButtons Array of Button Tab navigation buttons
TabPanels Array of PanelWidget Tab content panels

Audio Tab Children:

Name Type Description
MasterVolumeSlider Slider 0-100
SFXVolumeSlider Slider 0-100
MusicVolumeSlider Slider 0-100
VoiceVolumeSlider Slider 0-100
SubtitlesToggle CheckBox On/Off

Video Tab Children:

Name Type Description
ResolutionDropdown ComboBoxString Available resolutions
WindowModeDropdown ComboBoxString Fullscreen, Windowed, Borderless
VSyncToggle CheckBox On/Off
QualityPresetDropdown ComboBoxString Low, Medium, High, Epic
BrightnessSlider Slider 0.5-2.0 gamma

Gameplay Tab Children:

Name Type Description
InvertYAxisToggle CheckBox On/Off
SensitivitySlider Slider Mouse sensitivity 0.1-5.0
HoldDurationToggle CheckBox Tap vs Hold for interactions
AutoPickupToggle CheckBox On/Off
CrosshairToggle CheckBox Show crosshair

Controls Tab Children:

Name Type Description
ActionMappingsList ListView Key binding rows
ResetDefaultsButton Button Reset all bindings

Accessibility Tab Children:

Name Type Description
SubtitleSizeDropdown ComboBoxString Small, Medium, Large
SubtitleBackgroundOpacity Slider 0-100%
ColorblindModeDropdown ComboBoxString None, Protanopia, Deuteranopia, Tritanopia
HighContrastUIToggle CheckBox On/Off
CameraShakeIntensity Slider 0-100%
MotionBlurToggle CheckBox On/Off

Functions

Name Inputs Outputs Description
OnConstruct Populate dropdowns from system, load saved settings
SwitchTab Tab: E_SettingsTab Show selected panel, hide others
OnSettingChanged SettingName: FName, Value: Generic Write to SS_SettingsSystem
SaveSettings SS_SettingsSystem.SaveToDisk
ApplyVideoSettings Apply resolution, window mode, quality
ResetToDefaults Load default values, re-populate UI
OnBack SaveSettings, SS_UIManager.PopMenu
RebindKey ActionName: FName Listen for next key press, map to action

Communications With

Target System Method Why
SS_UIManager Push/Pop Menu lifecycle
SS_SettingsSystem Function calls Read/write settings

Reuse Notes

  • The tab panel pattern can be extended for mod settings or developer menus by adding new tab entries
  • Split from original bundled 36_WBP_MenuWidgets.md per Clean Slate refactoring plan