54 lines
1.6 KiB
Markdown
54 lines
1.6 KiB
Markdown
# DA_ScareEvent — Data Asset
|
|
|
|
**Parent Class:** `UDataAsset`
|
|
**Dependencies:** [`BPC_ScareEventSystem`](../10-adaptive/)
|
|
**Purpose:** Defines scare event configurations — trigger conditions, visual/audio effects, and intensity scaling.
|
|
|
|
---
|
|
|
|
## Variables / Structure
|
|
|
|
| Field | Type | Description |
|
|
|-------|------|-------------|
|
|
| `ScareTag` | `FGameplayTag` | Unique scare event identifier |
|
|
| `ScareType` | `EScareType` | JumpScare, Ambient, Scripted, Environmental |
|
|
| `TriggerCondition` | `FGameplayTag` | Narrative or world condition tag |
|
|
| `VisualEffectKey` | `FName` | Screen effect preset for WBP_ScreenEffectController |
|
|
| `AudioEffectKey` | `FName` | Audio cue for AudioAtmosphereController |
|
|
| `Intensity` | `float` | 0.0-1.0 scare intensity |
|
|
| `CooldownSeconds` | `float` | Min time between triggers |
|
|
| `bRequiresDarkness` | `bool` | Only trigger in dark areas |
|
|
| `bOncePerSession` | `bool` | Only trigger once per play session |
|
|
| `MaxTriggersPerRun` | `int32` | Max total triggers (-1 = unlimited) |
|
|
|
|
---
|
|
|
|
## Gameplay Tags
|
|
- Namespace: `Scare.<Type>.<Name>` (e.g., `Scare.JumpScare.ClosetMonster`)
|
|
|
|
---
|
|
|
|
## Validation Rules
|
|
- `ScareTag` must be unique
|
|
- `Intensity` must be 0.0-1.0
|
|
|
|
---
|
|
|
|
## Example Data
|
|
|
|
| Field | Value |
|
|
|-------|-------|
|
|
| ScareTag | `Scare.JumpScare.MirrorReflection` |
|
|
| ScareType | JumpScare |
|
|
| Intensity | 0.8 |
|
|
| CooldownSeconds | 120.0 |
|
|
| bOncePerSession | true |
|
|
|
|
---
|
|
|
|
## Consumed By
|
|
- [`BPC_ScareEventSystem`](../10-adaptive/)
|
|
|
|
## Reuse Notes
|
|
- Scare events are data-driven; designers add new events without code changes
|
|
- Cooldown system prevents scare spam |