80 — BPC_DevCheatManager
Blueprint Spec — UE 5.5–5.7
Parent Class
ActorComponent
Dependencies
Purpose
Developer cheat and debug command manager for testing and development builds. Provides console commands and bound functions for common debug operations: god mode, noclip, spawning items, teleporting, time manipulation, AI debugging, narrative skipping, and performance profiling. Only active in non-shipping builds. Accessible via developer console (~) key or bound key combinations.
Enums
ECheatCategory
| Value |
Description |
| Player |
Player-related cheats |
| World |
World manipulation |
| AI |
AI behavior debug |
| Narrative |
Story skip/advance |
| Performance |
Profiling tools |
| Camera |
Camera manipulation |
| Inventory |
Item spawning |
| Debug |
General debug toggles |
Structs
FCheatCommand
| Field |
Type |
Description |
| Command |
FString |
Console command string |
| Category |
ECheatCategory |
Grouping |
| Description |
FText |
Help text |
| bRequiresAuth |
Bool |
Admin only |
| bAvailableInShipping |
Bool |
Ship build flag |
Variables
| Name |
Type |
Description |
bCheatsEnabled |
Bool |
Master toggle |
bGodMode |
Bool |
Invulnerability |
bNoClipEnabled |
Bool |
Fly/wall pass |
bInfiniteAmmo |
Bool |
Unlimited ammo |
bInfiniteStamina |
Bool |
Unlimited stamina |
bInvisibleToAI |
Bool |
AI ignore player |
bShowAIDebug |
Bool |
AI debug visualization |
bShowCollision |
Bool |
Collision wireframes |
bShowPerformance |
Bool |
Performance overlay |
TimeScale |
Float |
World time scale |
RegisteredCommands |
TMap<FString, FCheatCommand> |
Command registry |
CheatHistory |
TArray<FString> |
Command history |
Functions
| Name |
Inputs |
Outputs |
Description |
Initialize |
— |
— |
Register all commands |
EnableCheats |
bEnable: Bool |
— |
Master toggle |
ExecuteCheat |
Command: FString, Args: TArray<FString> |
— |
Run cheat command |
RegisterCommand |
Command: FCheatCommand |
— |
Add custom command |
ToggleGodMode |
— |
— |
God mode on/off |
ToggleNoClip |
— |
— |
Noclip on/off |
ToggleInfiniteAmmo |
— |
— |
Infinite ammo |
ToggleInfiniteStamina |
— |
— |
Infinite stamina |
ToggleInvisibility |
— |
— |
AI invisibility |
ToggleAIDebug |
— |
— |
AI visualization |
ToggleCollisionDebug |
— |
— |
Collision vis |
TogglePerformanceOverlay |
— |
— |
Show FPS/stats |
ToggleDebugMenu |
— |
— |
Open debug menu |
HealPlayer |
Amount: Float |
— |
Restore health |
SetTimeScale |
Scale: Float |
— |
Slow-mo/speed-up |
AddItem |
ItemID: FName, Count: Int32 |
— |
Spawn item |
TeleportToLocation |
Location: FVector |
— |
Teleport player |
TeleportToLevel |
LevelName: FName |
— |
Jump to level |
SkipToChapter |
ChapterID: FName |
— |
Narrative skip |
KillAllAIDebug |
— |
— |
Despawn all AI |
SpawnAIDebug |
AIType: FName |
— |
Spawn AI for testing |
GetAllCheatNames |
— |
TArray<FString> |
List all cheats |
IsCheatEnabled |
CheatID: FName |
Bool |
State query |
Blueprint Flow
Event Dispatchers
| Name |
Payload |
Description |
OnCheatExecuted |
Command: FString |
Command used |
OnGodModeChanged |
bEnabled: Bool |
God mode toggle |
OnNoClipChanged |
bEnabled: Bool |
NoClip toggle |
Communications With
Reuse Notes
- Completely disabled in shipping builds via build flag check
- All cheats are registered commands; extensible via RegisterCommand
- Command history for repeated use
- Cheat notifications shown via on-screen debug text
- Supports both console and key binding input
- Debug toggles are state-persistent across level transitions
- Intended for development and QA team use only