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UE5-Modular-Game-Framework/docs/blueprints/06-ui/55_WBP_PauseMenu.md
Lefteris Notas 411edea8ce add blueprints
2026-05-19 13:22:27 +03:00

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WBP_PauseMenu — Widget (Pause Menu)

Parent: UUserWidget Used by: SS_UIManager.PushMenu("PauseMenu") Depends On: SS_UIManager, SS_SaveManager, GI_GameFramework


Purpose

In-game pause overlay with Resume, Save, Load, Settings, Return to Main Menu.

Variables

Name Type Description
ResumeButton Button Closes menu, resumes game
SaveButton Button Manual save
LoadButton Button Load a different save
SettingsButton Button Opens settings
QuitToMenuButton Button Confirm quit to main menu

Functions

Name Inputs Outputs Description
OnResume SS_UIManager.CloseTopMenu, set game phase back to InGame
OnSave SS_SaveManager.CreateManualSave, show notification
OnLoad Push load slot selection via SS_UIManager
OnSettings SS_UIManager.PushMenu "SettingsMenu"
OnQuitToMenu Show confirmation, confirm calls OpenMainMenu

Blueprint Flow — Pause Menu Open

sequenceDiagram
    participant Player as Player
    participant UIMgr as SS_UIManager
    participant GM as GI_GameFramework
    participant HUD as WBP_HUDController

    Player->>UIMgr: Press ESC
    UIMgr->>GM: SetGamePhase Paused
    GM->>HUD: OnPhaseChanged Paused
    HUD->>HUD: Hide diegetic elements
    UIMgr->>UIMgr: PushMenu PauseMenu
    Note over UIMgr: Show mouse cursor
    Note over UIMgr: Input mode = UI Only

Communications With

Target System Method Why
SS_UIManager Push/Pop/Close/Open Menu lifecycle
GI_GameFramework SetGamePhase, dispatchers Phase transitions
SS_SaveManager Save/Load functions Save slots

Reuse Notes

  • Split from original bundled 36_WBP_MenuWidgets.md per Clean Slate refactoring plan