BPC_CollectibleTracker — Collectible Tracker
Parent Class: ActorComponent
Category: Inventory
Target UE Version: 5.5–5.7
Build Phase: 3 — Inventory
1. Overview
BPC_CollectibleTracker tracks player collection of rare/optional items — figurines, hidden artifacts, secret tapes. Supports per-collection progress, completion rewards, and UI indicators for collectible hunters.
2. Variables
| Variable |
Type |
Description |
CollectionProgress |
TMap<FGameplayTag, int32> |
Collected count per collection type |
CollectionTargets |
TMap<FGameplayTag, int32> |
Total items per collection |
bShowCollectibleNotifications |
bool |
Toast on collectible pickup |
CompletionRewards |
TMap<FGameplayTag, TArray<FPrimaryAssetId>> |
Items granted on collection completion |
3. Functions
| Function |
Description |
OnCollectiblePickedUp |
Records collectible acquisition |
GetProgress |
Returns progress (current/total) for a collection |
IsCollectionComplete |
Checks if collection is fully completed |
GetAllCollections |
Returns all tracked collections with progress |
GetTotalCompletion |
Returns overall completion percentage |
4. Event Dispatchers
| Dispatcher |
Payload |
Description |
OnCollectibleFound |
FGameplayTag CollectionTag, int32 NewCount |
New collectible acquired |
OnCollectionComplete |
FGameplayTag CollectionTag |
Collection fully completed |
OnAllCollectionsComplete |
— |
All collections complete |
5. Dependencies
| System |
Relationship |
BPC_InventorySystem |
Collectibles as inventory items |
BPC_AchievementManager |
Achievement triggers for completions |
WBP_HUDController |
Toast notification display |
6. Reuse Notes
- Data-driven collection definitions via gameplay tags
- Rewards are granted as inventory items on collection completion