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UE5-Modular-Game-Framework/docs/blueprints/TEMPLATE.md
Lefteris Notas 411edea8ce add blueprints
2026-05-19 13:22:27 +03:00

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Blueprint Spec Template

Use this template for every system file in docs/blueprints/. Replace all {{placeholders}} with system-specific values.


{{System Number}} — {{System Name}} ({{AssetType}}_{{Name}})

Purpose

{{1-2 sentences describing what this system does and why it exists.}}

Dependencies

  • Requires: {{other systems this directly depends on}}
  • Required By: {{which systems depend on this}}
  • Engine/Plugin Requirements: {{e.g. GameplayTags, GASP, DeveloperSettings}}

Class Info

Property Value
Parent Class {{ParentClassName}}
Class Type {{Blueprint, BlueprintComponent, Widget, etc.}}
Asset Path Content/Framework/{{Category}}/{{FileName}}
Implements Interfaces {{I_Interfaces}}

1. Enums

Enum Name: {{E_EnumName}}
(DisplayName = "{{Display Name}}")

Values:
  {{Value1}} = 0    // Description
  {{Value2}} = 1    // Description
  {{Value3}} = 2    // Description

List each enum the system defines or uses.


2. Structs

{{S_StructName}}

Field Type Description
{{Field1}} {{Type}} {{Description}}
{{Field2}} {{Type}} {{Description}}

List each struct the system defines. Include all fields with types and descriptions.


3. Variables

Configuration (Instance Editable, Expose On Spawn)

Variable Type Default Category Description
{{VarName}} {{Type}} {{Default}} {{Category}} {{Description}}

Internal (Private / Protected, No Expose)

Variable Type Default Category Description
{{VarName}} {{Type}} {{Default}} {{Category}} {{Description}}

Replicated (if multiplayer)

Variable Type Condition Description
{{VarName}} {{Type}} {{RepCond}} {{Description}}

4. Functions

Public Functions

{{FunctionName}}{{ReturnType}}

  • Description: {{What this function does}}
  • Parameters:
    Param Type Description
    {{ParamName}} {{Type}} {{Description}}
  • Blueprint Authority: {{Client / Server / Multicast / Any}}
  • Flow: {{brief description of logic flow}}

Protected / Private Functions

{{FunctionName}}{{ReturnType}}

  • Description: {{What this function does}}
  • Parameters:
    Param Type Description
    {{ParamName}} {{Type}} {{Description}}
  • Flow: {{brief description of logic flow}}

5. Event Dispatchers

Dispatcher Parameters Bind Access Description
On{{EventName}} {{Type1}}, {{Type2}} {{Public/Private}} {{When this fires}}
On{{OtherEvent}} {{Type1}} {{Public/Private}} {{When this fires}}

6. Overridden Events / Custom Events

Event: {{EventName}}

  • Description: {{What triggers this event and what it does}}
  • Flow:
    1. {{Step 1}}
    2. {{Step 2}}
    3. {{Step 3}}

7. Blueprint Graph Logic Flow

flowchart TD
    A[BeginPlay / Initialize] --> B{Check Condition}
    B -->|True| C[Do Action]
    B -->|False| D[Alternate Path]
    C --> E[Fire Dispatcher]
    D --> F[Log Warning]

Describe the main execution flow using a Mermaid flowchart.


8. Communication Matrix

Who Talks How What Is Sent
{{Source}} {{I_Interface / Dispatcher / Direct}} {{Data}}
{{Source}} {{I_Interface / Dispatcher / Direct}} {{Data}}

List every other system this one talks to and the mechanism used.


9. Validation / Testing Checklist

  • {{Check 1}}
  • {{Check 2}}
  • {{Check 3}}
  • Edge case: {{Edge case description}}

10. Reuse Notes

  • {{Any notes about reusing this component in other contexts}}
  • {{Things to watch out for during implementation}}

Template version 1.0 — Reference file for all docs/blueprints/ specifications.