147 — Capture Surface Material Instances (MI_Mirror_*, MI_Portal_*, MI_Monitor_*, MI_FakeWindow_*)
Purpose
Pre-configured Material Instance Constants (MICs) for common capture surface states. These are children of M_CaptureSurface_Master (144) with static switches and default parameters pre-set for each use case.
Dependencies
- Requires:
M_CaptureSurface_Master (144), MPC_CaptureSurface (145)
- Required By: All capture surface actors (139-143)
- Engine/Plugin Requirements: None
Class Info
| Property |
Value |
| Asset Type |
MaterialInstanceConstant |
| Parent Material |
M_CaptureSurface_Master |
| Asset Path |
Content/Framework/Capture/Materials/ |
| C++ Status |
N/A |
| Assets to Create |
7 material instances |
1. Material Instance Catalog
MI_Mirror_Clean
| Static Switch |
Value |
bIsMirror |
true |
bEnableHorrorLayers |
false |
| Scalar Override |
Value |
Note |
SteamIntensity |
0.0 |
No fog |
DirtOpacity |
0.0 |
Clean |
SurfaceAge |
0.0 |
No oxidation |
MI_Mirror_Dirty
| Static Switch |
Value |
bIsMirror |
true |
bEnableHorrorLayers |
false |
| Scalar Override |
Value |
Note |
DirtOpacity |
0.4 |
Moderate dirt |
SurfaceAge |
0.3 |
Slight yellowing |
MI_Mirror_Steam
| Static Switch |
Value |
bIsMirror |
true |
bEnableHorrorLayers |
false |
| Scalar Override |
Value |
Note |
SteamIntensity |
0.6 |
Visible fog |
CondensationFlow |
0.5 |
Slow rivulet drift |
DistortionAmplitude |
0.2 |
Slight warp |
SteamEmissiveIntensity |
0.3 |
Subtle glow |
MI_Mirror_Horror
| Static Switch |
Value |
bIsMirror |
true |
bEnableHorrorLayers |
true |
| Scalar Override |
Value |
Note |
WrongReflectionBlend |
0.0 |
Starts off (driven by MPC at runtime) |
MirrorDarkness |
0.0 |
Starts normal |
TextRevealProgress |
0.0 |
Hidden until scare |
DistortionAmplitude |
0.0 |
Normal until scare |
MI_Portal_Standard
| Static Switch |
Value |
bIsMirror |
false |
bEnableHorrorLayers |
false |
| Texture Override |
Value |
Note |
CaptureTexture |
(set at runtime by component) |
RT assigned dynamically |
MI_Monitor_Security
| Static Switch |
Value |
bIsMirror |
false |
bEnableHorrorLayers |
false |
| Scalar Override |
Value |
Note |
ScanlineIntensity |
0.3 |
CRT scanline overlay (add as custom parameter) |
MI_FakeWindow_Interior
| Static Switch |
Value |
bIsMirror |
false |
bEnableHorrorLayers |
false |
| Scalar Override |
Value |
Note |
RainIntensity |
0.0 |
Weather overlay off (add as custom parameter) |
FrostIntensity |
0.0 |
Weather overlay off (add as custom parameter) |
2. Usage Assignment
| Actor |
Default MI |
Swap Options |
BP_Mirror |
MI_Mirror_Clean |
MI_Mirror_Dirty, MI_Mirror_Steam |
BP_Portal |
MI_Portal_Standard |
— |
BP_Monitor |
MI_Monitor_Security |
PoweredOffMaterial (custom) |
BP_HorrorMirror |
MI_Mirror_Horror |
MI_Mirror_Clean (pre-scare), MI_Mirror_Steam |
BP_FakeWindow |
MI_FakeWindow_Interior |
— |
3. Manual Implementation Guide
- Create all 7 Material Instance Constants
- Parent:
M_CaptureSurface_Master
- For each, set Static Switch Parameters as listed above
- Set Scalar Parameter Overrides where non-zero
- Assign to corresponding Blueprint actor defaults
- Test: place mirror with MI_Mirror_Steam, verify fogged appearance
4. Build Checklist