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UE5-Modular-Game-Framework/docs/blueprints/06-ui/53_WBP_NotificationToast.md
Lefteris Notas 411edea8ce add blueprints
2026-05-19 13:22:27 +03:00

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# WBP_NotificationToast — Widget (Toast Notification)
**Parent:** `UUserWidget`
**Used by:** Any system via dispatcher
**Depends On:** `WBP_HUDController`
---
### Purpose
Non-blocking toast notification that slides in from top/left edge, displays for a duration, then slides out.
### Variables
| Name | Type | Description |
|------|------|-------------|
| `ToastText` | `TextBlock` | Notification body |
| `ToastIcon` | `Image` | Optional icon |
| `ToastDuration` | Float | Seconds before auto-hide (2-5) |
| `AnimSlideIn` | `WidgetAnimation` | Slide in |
| `AnimSlideOut` | `WidgetAnimation` | Slide out |
| `ToastQueue` | Array of `FToastData` | Queued notifications if one is active |
### Structs
```cpp
FToastData
{
FText Message;
UTexture2D* Icon;
float Duration;
EToastPriority Priority; // Low, Normal, High
}
```
### Functions
| Name | Inputs | Outputs | Description |
|------|--------|---------|-------------|
| `ShowToast` | Data: `FToastData` | — | If not playing, start; else queue |
| `PlaySlideIn` | — | — | Play AnimSlideIn, set timer for duration |
| `OnToastFinished` | — | — | Play AnimSlideOut, dequeue next |
| `DismissAll` | — | — | Clear queue, force hide |
### Communications With
| Target System | Method | Why |
|--------------|--------|-----|
| [`WBP_HUDController`](WBP_HUDController.md) | Parent reference / Dispatcher | Toast display routing |
### Reuse Notes
- Uses a queue system — any system can fire a toast by calling the appropriate dispatcher on WBP_HUDController
- Split from original bundled `36_WBP_MenuWidgets.md` per Clean Slate refactoring plan