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UE5-Modular-Game-Framework/docs/blueprints/04-inventory/29_BPC_DocumentArchiveSystem.md
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BPC_DocumentArchiveSystem — Document Archive System

Parent Class: ActorComponent Category: Inventory Target UE Version: 5.55.7 Build Phase: 3 — Inventory

1. Overview

BPC_DocumentArchiveSystem manages collected documents — notes, letters, audio logs, data files. Tracks read/unread status, organizes by category, and provides query functions for UI and narrative systems.

2. Variables

Variable Type Description
CollectedDocuments TArray<S_DocumentEntry> All collected documents
DocumentCategories TArray<E_DocumentCategory> Notes, Letters, Audio, Data, Photos
bShowUnreadBadge bool Highlight unread documents
UnreadCount int32 Total unread documents

3. Functions

Function Description
AddDocument Adds a document to the archive
MarkAsRead Marks a document as read
MarkAllAsRead Marks all as read
GetDocumentsByCategory Returns filtered list
GetUnreadCount Returns unread count
HasDocument Checks if document is collected

4. Event Dispatchers

Dispatcher Payload Description
OnDocumentCollected S_DocumentEntry Document New document added
OnDocumentRead FGuid DocumentID Document marked read
OnAllDocumentsRead All documents read

5. Dependencies

System Relationship
BPC_InventorySystem Documents as inventory items
WBP_JournalDocumentViewer UI for viewing documents
BPC_LoreUnlockSystem Lore document triggers

6. Reuse Notes

  • Documents are inventory items with E_ItemCategory = Document