134 — Audio Settings Data Asset (DA_AudioSettings)
Purpose
Central configuration Data Asset for the MetaSounds Audio System. Holds all default bus configurations, volume defaults, pooling limits, ducking amounts, and accessibility settings. Loaded by SS_AudioManager on initialization to configure all 4 MetaSound buses.
Dependencies
- Requires:
SS_AudioManager (132 — loads this DA on init), MetaSound sources (MS_MasterBus, MS_SFXBus, MS_AmbientBus, MS_MusicBus, MS_DialogueBus)
- Required By:
SS_AudioManager (132 — direct consumer), Sound Design Team (primary editor target)
- Engine/Plugin Requirements: MetaSounds plugin, GameplayTags plugin
Class Info
| Property |
Value |
| Parent Class |
PrimaryDataAsset |
| Class Type |
Data Asset |
| Asset Path |
Content/Framework/Audio/DA_AudioSettings.uasset |
| Implements Interfaces |
(none) |
1. Enums
Uses E_AudioBusCategory from SS_AudioManager (132).
2. Structs
Uses S_AudioBusConfig and S_RoomAcousticProfile from SS_AudioManager (132).
3. Variables
Bus Configuration (Instance Editable)
| Variable |
Type |
Default |
Category |
Description |
SFXBusConfig |
S_AudioBusConfig |
(see defaults below) |
Bus Config |
SFX bus configuration |
AmbienceBusConfig |
S_AudioBusConfig |
(see defaults below) |
Bus Config |
Ambience bus configuration |
MusicBusConfig |
S_AudioBusConfig |
(see defaults below) |
Bus Config |
Music bus configuration |
DialogueBusConfig |
S_AudioBusConfig |
(see defaults below) |
Bus Config |
Dialogue bus configuration |
Volume Defaults (Instance Editable)
| Variable |
Type |
Default |
Category |
Description |
DefaultMasterVolume |
Float |
1.0 |
Volume |
Default master volume (0–1) |
DefaultSFXVolume |
Float |
0.85 |
Volume |
Default SFX volume (0–1) |
DefaultMusicVolume |
Float |
0.80 |
Volume |
Default music volume (0–1) |
DefaultAmbientVolume |
Float |
0.75 |
Volume |
Default ambient volume (0–1) |
DefaultDialogueVolume |
Float |
1.0 |
Volume |
Default dialogue volume (0–1) |
Pool & Limits (Instance Editable)
| Variable |
Type |
Default |
Category |
Description |
SFXPoolSize |
Integer |
32 |
Pool |
Max concurrent SFX audio components |
MaxConcurrentDialogue |
Integer |
2 |
Dialogue |
Max simultaneous dialogue lines |
MaxWeaponFireVoices |
Integer |
8 |
SFX Sub-mix |
Max concurrent weapon fire sounds |
MaxFootstepVoices |
Integer |
4 |
SFX Sub-mix |
Max concurrent footstep sounds |
MaxImpactVoices |
Integer |
8 |
SFX Sub-mix |
Max concurrent impact sounds |
Ducking Configuration (Instance Editable)
| Variable |
Type |
Default |
Category |
Description |
DialogueDuckSFX |
Float |
0.5 |
Ducking |
SFX volume multiplier during dialogue (1.0 = no duck, 0.5 = -6dB) |
DialogueDuckAmbience |
Float |
0.25 |
Ducking |
Ambience volume multiplier during dialogue (-12dB) |
DialogueDuckMusic |
Float |
0.125 |
Ducking |
Music volume multiplier during dialogue (-18dB) |
DuckTransitionTime |
Float |
0.3 |
Ducking |
Ducking fade-in/out time (seconds) |
Accessibility (Instance Editable)
| Variable |
Type |
Default |
Category |
Description |
bMonoAudioDefault |
Boolean |
false |
Accessibility |
Default mono audio state |
DefaultBalance |
Float |
0.0 |
Accessibility |
Default L/R balance (-1.0 = left, 0.0 = center, 1.0 = right) |
bAudioCuesForUI |
Boolean |
false |
Accessibility |
Play confirmation SFX on UI button presses |
MetaSound Source References (Instance Editable)
| Variable |
Type |
Default |
Category |
Description |
MasterBusSource |
UMetaSoundSource |
None |
MetaSound Ref |
MS_MasterBus MetaSound patch |
SFXBusSource |
UMetaSoundSource |
None |
MetaSound Ref |
MS_SFXBus MetaSound patch |
AmbientBusSource |
UMetaSoundSource |
None |
MetaSound Ref |
MS_AmbientBus MetaSound patch |
MusicBusSource |
UMetaSoundSource |
None |
MetaSound Ref |
MS_MusicBus MetaSound patch |
DialogueBusSource |
UMetaSoundSource |
None |
MetaSound Ref |
MS_DialogueBus MetaSound patch |
Room Defaults (Instance Editable)
| Variable |
Type |
Default |
Category |
Description |
DefaultRoomPreset |
DA_RoomAcousticPreset |
DA_RP_Outdoor |
Room |
Fallback room preset when no zone is active |
RoomPresetList |
Array<DA_RoomAcousticPreset> |
(all presets) |
Room |
All available room presets (populates SS_AudioManager.RoomPresets) |
4. Default Bus Configurations
SFX Bus Default Config
| Field |
Value |
BusCategory |
SFX |
DefaultVolume |
0.85 |
MetaSoundSource |
MS_SFXBus |
bSpatialized |
true |
AttenuationSettings |
ATT_DefaultSFX |
MaxConcurrentSounds |
32 |
DuckingPriority |
10 |
DuckAmount |
0.5 |
SettingsBindingTag |
Settings.Audio.SFXVolume |
Ambience Bus Default Config
| Field |
Value |
BusCategory |
Ambience |
DefaultVolume |
0.75 |
MetaSoundSource |
MS_AmbientBus |
bSpatialized |
false |
AttenuationSettings |
(none — stereo) |
MaxConcurrentSounds |
1 |
DuckingPriority |
5 |
DuckAmount |
0.25 |
SettingsBindingTag |
Settings.Audio.AmbientVolume |
Music Bus Default Config
| Field |
Value |
BusCategory |
Music |
DefaultVolume |
0.80 |
MetaSoundSource |
MS_MusicBus |
bSpatialized |
false |
AttenuationSettings |
(none — stereo) |
MaxConcurrentSounds |
4 (layers) |
DuckingPriority |
20 |
DuckAmount |
0.125 |
SettingsBindingTag |
Settings.Audio.MusicVolume |
Dialogue Bus Default Config
| Field |
Value |
BusCategory |
Dialogue |
DefaultVolume |
1.0 |
MetaSoundSource |
MS_DialogueBus |
bSpatialized |
true |
AttenuationSettings |
ATT_Dialogue |
MaxConcurrentSounds |
2 |
DuckingPriority |
100 |
DuckAmount |
1.0 (ducks all other buses) |
SettingsBindingTag |
Settings.Audio.DialogueVolume |
5. Functions
Public Functions
GetDefaultBusConfig → S_AudioBusConfig
- Description: Returns the bus config for a given category.
- Parameters:
| Param |
Type |
Description |
Bus |
E_AudioBusCategory |
Which bus to get config for |
- Blueprint Authority: Any (Pure)
GetDefaultVolume → Float
- Description: Returns the default volume for a bus category.
- Parameters:
| Param |
Type |
Description |
Bus |
E_AudioBusCategory |
Which bus |
- Blueprint Authority: Any (Pure)
6. Data Asset Edibility Notes
Sound Designer Workflow
- Open
DA_AudioSettings in the Content Browser
- Assign MetaSound source references to each bus
- Adjust default volumes per bus
- Configure ducking amounts for dialogue priority
- Set SFX pool size and sub-mix voice limits
- Assign default room preset
- Changes take effect on next game launch (no recompile needed)
Platform-Specific Variants
- Maintain separate
DA_AudioSettings Data Assets per platform if needed:
DA_AudioSettings_PC — Higher pool size (32), full spatialization
DA_AudioSettings_Console — Reduced pool (24), optimized attenuation
DA_AudioSettings_Mobile — Minimal pool (16), simplified reverb
7. Communication Matrix
| Who Talks |
How |
What Is Sent |
SS_AudioManager (132) |
Direct: Load Data Asset on Initialize |
Reads all bus configs, volumes, pool settings |
SS_AudioManager (132) |
Function Call: GetDefaultBusConfig |
Queries S_AudioBusConfig per category |
| Sound Design Team |
Data Asset Editor |
Edits bus configs, MetaSound refs, ducking params |
8. Validation / Testing Checklist
9. Reuse Notes
- This Data Asset is the sound designer's control panel for the entire audio system.
S_AudioBusConfig fields are exposed directly — no blueprint access required to tune bus behavior.
- The
SettingsBindingTag on each bus config maps to the persistent settings key, enabling the settings UI to discover available audio sliders automatically.
- Ducking amounts use multiplicative volume (not additive dB) for simplicity — a value of 0.5 means "reduce to 50% volume when dialogue is active."
- Voice limiting per sub-mix (WeaponFire=8, Footsteps=4, Impacts=8) prevents a single audio category from drowning out others.
Blueprint Spec: DA_AudioSettings — Central configuration for MetaSounds audio buses. Architecture document: metasounds-audio-system.md