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UE5-Modular-Game-Framework/docs/blueprints/03-interaction/23_BPC_UsableWorldObjectSystem.md
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BPC_UsableWorldObjectSystem — Usable World Object System

Parent Class: ActorComponent Category: Interaction Target UE Version: 5.55.7 Build Phase: 2 — Interaction

1. Overview

BPC_UsableWorldObjectSystem powers generic usable objects in the world — switches, buttons, valves, terminals, readable notes, audio logs. Provides a unified interaction interface for any object the player can "use" via the InteractionDetector.

2. Enums

E_UsableObjectType

Value Description
Switch Toggleable switch
Button Pressable button
Valve Rotatable valve
Terminal Interactive screen
Readable Note/book
AudioLog Audio playback device
Generic Custom interaction

3. Variables

Variable Type Description
ObjectType E_UsableObjectType Type of usable object
InteractionData DA_InteractionData* Interaction definition
bIsActive bool Object enabled
bSingleUse bool Can only be used once
bHasBeenUsed bool Tracked if single-use
CooldownSeconds float Reuse cooldown

4. Functions

Function Description
OnUse Executes interaction logic
SetEnabled Enable/disable object
ResetObject Return to initial state

5. Event Dispatchers

Dispatcher Payload Description
OnObjectUsed AActor* User Object successfully used
OnObjectStateChanged bool bIsActive State toggled

6. Dependencies

System Relationship
BPC_InteractionDetector Focus and interaction routing
DA_InteractionData Data-driven interaction config

7. Reuse Notes

  • Generic base for all "press E to use" world objects
  • Can be subclassed for specialized behavior