BPC_JournalSystem — Journal System
Parent Class: ActorComponent
Category: Inventory
Target UE Version: 5.5–5.7
Build Phase: 3 — Inventory
1. Overview
BPC_JournalSystem manages the player journal — tracking discovered entries, quest notes, character bios, and lore entries. Provides query functions for UI display and narrative progression tracking.
2. Variables
| Variable |
Type |
Description |
JournalEntries |
TArray<S_JournalEntry> |
All journal entries |
EntryCategories |
TArray<E_JournalCategory> |
Quest, Character, Lore, Notes, Tips |
UnreadCount |
int32 |
Total unread entries |
bAutoAddOnDiscovery |
bool |
Auto-add entries on narrative flag |
3. Functions
| Function |
Description |
AddJournalEntry |
Adds new entry |
MarkAsRead |
Marks entry read |
GetEntriesByCategory |
Returns filtered entries |
HasEntry |
Checks if entry exists |
GetUnreadCount |
Returns unread count |
4. Event Dispatchers
| Dispatcher |
Payload |
Description |
OnJournalEntryAdded |
S_JournalEntry Entry |
New entry discovered |
OnJournalEntryRead |
FGuid EntryID |
Entry marked read |
5. Dependencies
| System |
Relationship |
BPC_NarrativeStateSystem |
Narrative-driven journal entries |
WBP_JournalDocumentViewer |
UI display |
6. Reuse Notes
- Journal entries are narrative-gated via gameplay tags