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UE5-Modular-Game-Framework/docs/blueprints/14-data-assets/116_DA_AtmosphereProfile.md
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DA_AtmosphereProfile — Data Asset

Parent Class: UDataAsset Dependencies: BPC_AtmosphereStateController Purpose: Defines an atmosphere preset — lighting key, audio ambience, VFX, and intensity — for the atmosphere controller.


Variables / Structure

Field Type Description
ProfileTag FGameplayTag Unique atmosphere preset identifier
AtmosphereState EAtmosphereState Exploration, Suspense, Combat, Panic, etc.
LightingKey FName Lighting preset key for LightEventController
AudioAmbienceKey FName Audio preset key for AudioAtmosphereController
VFXPresetKey FName VFX preset key
Intensity float Global intensity bias (0.0-1.0)
TransitionTime float Seconds for crossfade to this profile
bLoops bool Whether this profile loops indefinitely
Priority int32 Higher priority overrides lower

Gameplay Tags

  • Namespace: Atmosphere.<State> (e.g., Atmosphere.Combat, Atmosphere.Panic)

Validation Rules

  • ProfileTag must be unique
  • Intensity must be 0.0-1.0
  • TransitionTime must be > 0

Example Data

Field Value
ProfileTag Atmosphere.Combat.Intense
AtmosphereState Combat
LightingKey Lighting.Combat.RedAlert
AudioAmbienceKey Audio.Combat.HighTension
Intensity 0.9

Consumed By

Reuse Notes

  • All preset data is keyed by FName for extensibility
  • Profiles support full crossfade blending via TransitionTime