1.9 KiB
1.9 KiB
WBP_MainMenu — Widget (Main Menu)
Parent: UUserWidget
Used by: SS_UIManager.OpenMenu("MainMenu")
Depends On: SS_UIManager, SS_SaveManager, GI_GameFramework
Purpose
Title screen with New Game, Continue, Load, Settings, Credits, Quit.
Variables
| Name | Type | Description |
|---|---|---|
bContinueAvailable |
Bool | Set by SaveManager check on Construct |
AnimatedTitle |
Image or TextBlock |
Animated game title |
ContinueButton |
Button |
Highlights if save exists |
NewGameButton |
Button |
Starts new game |
LoadGameButton |
Button |
Opens load slot list |
SettingsButton |
Button |
Opens settings menu |
CreditsButton |
Button |
Opens credits |
QuitButton |
Button |
Quit confirmation |
Functions
| Name | Inputs | Outputs | Description |
|---|---|---|---|
OnConstruct |
— | — | Check SS_SaveManager.HasAnySave for continue availability |
OnNewGame |
— | — | Call SS_SaveManager.ResetGameState, then OpenLevel "FirstLevel" |
OnContinue |
— | — | Call SS_SaveManager.LoadLatestSave, then OpenLevel from save header |
OnLoadGame |
— | — | Pushes load slot selection UI via SS_UIManager |
OnSettings |
— | — | SS_UIManager.PushMenu "SettingsMenu" |
OnCredits |
— | — | SS_UIManager.PushMenu "Credits" |
OnQuit |
— | — | Show quit confirmation dialog |
OnConfirmQuit |
— | — | UKismetSystemLibrary.QuitGame |
Communications With
| Target System | Method | Why |
|---|---|---|
SS_UIManager |
Push/Pop/Close/Open | Menu lifecycle |
SS_SaveManager |
Save/Load functions | Save slots |
GI_GameFramework |
SetGamePhase, dispatchers | Phase transitions |
Reuse Notes
- Split from original bundled
36_WBP_MenuWidgets.mdper Clean Slate refactoring plan